Interrupt handler for the GameBoy Advance. More...
![]() |
Interrupt handler for the GameBoy Advance.
void IrqHandler | ( | void | ) |
Definition at line 77 of file ihndlr_gba.c.
References CallHandler(), INT_DMA0, INT_DMA1, INT_DMA2, INT_DMA3, INT_GAMEPAK, INT_HBLANK, INT_KEYPAD, INT_SIO, INT_TMR0, INT_TMR1, INT_TMR2, INT_TMR3, INT_VBLANK, INT_VCOUNT, inw, and REG_IF.
Referenced by InitIrqHandler().
void InitIrqHandler | ( | void | ) |
Definition at line 129 of file ihndlr_gba.c.
References INT_VECTOR, IrqHandler(), and outdw.
Referenced by NutIdle().
Definition at line 62 of file ihndlr_gba.c.
Definition at line 63 of file ihndlr_gba.c.
Definition at line 64 of file ihndlr_gba.c.
Definition at line 65 of file ihndlr_gba.c.
Definition at line 66 of file ihndlr_gba.c.
Definition at line 67 of file ihndlr_gba.c.
Definition at line 68 of file ihndlr_gba.c.
Referenced by NutRegisterTimer().
Definition at line 69 of file ihndlr_gba.c.
Definition at line 70 of file ihndlr_gba.c.
Definition at line 71 of file ihndlr_gba.c.
Definition at line 72 of file ihndlr_gba.c.
Definition at line 73 of file ihndlr_gba.c.
Definition at line 74 of file ihndlr_gba.c.
Definition at line 75 of file ihndlr_gba.c.